Vision Pro Magic

Virtual wonders

I use the XR (Extended Reality) headset “Vision Pro” from Apple in a magical way and have created a new branch of magic with it. I combine real effects with virtual elements. This turns digital magic into virtual magic. Things that only I can see through the Vision Pro have an impact on the real world. The audience sees live on a screen behind me what I see in my metaverse through the headset. For example, a candle can light itself with the help of a lighter in a video call for outsiders. I can also apparently read the thoughts of my viewers. Spatial computing in conjunction with artificial intelligence will offer unimagined possibilities in the future, for example in the fields of medicine and education.

Function of the Apple Vision Pro

Anyone wearing the headset first sees reality. However, this is recorded live by cameras and transmitted to small displays in front of your eyes. The slightly offset images on the two displays automatically create a three-dimensional space. Now apps are displayed flat, just like on another mobile device, but floating in space and freely positionable. In other words, you are entering a computer. With apps specially designed for Apple Vision Pro, you can even work on completely three-dimensional objects or swap reality for a virtual environment.

Thoughts from my show presentation

Many innovations have come about through play: most successful internet entrepreneurs were enthusiastic about computer games in their youth, hacked software and explored the internet in all its facets with a tinkering and pioneering spirit before coming up with brilliant ideas. A good example of technologies that we tend to smile about at the moment are mixed, extended, augmented and virtual reality, the metaverse or spatial computing with Apple’s Vision Pro. Until now, headsets for these applications have mainly been used for games and make you look rather strange in everyday life. But only three decades ago, when the first computers found their way into offices, people wondered whether they should really spend the whole day sitting on a desk chair “staring into a box”. Apart from the three-dimensional benefits, wouldn’t it also be much healthier to stand with the headsets or move around the room?

On the left you can see the perspective of an outsider: I am wearing an XR headset and interacting with objects and people that are invisible from the outside.

On the right you can see my view through the glasses with the virtual overlays. These and reality together create new magical effects!

As a technology enthusiast and keen follower of innovation, I was extremely excited about Apple’sVision Pro and the topic of spatial computing. I’ve been following the development of this exciting technology, which blurs the boundaries between the real and digital worlds, for a long time. My interest in spatial computing and the associated metaverse was correspondingly great when I started to prepare a show presentation on the subject. As soon as I started testing and writing the talk, my expectations were already exceeded. A central theme of my magical talk is the integration of spatial computing into the structure of the Metaverse. This is a parallel digital world brought to life by spatial computing, allowing users to interact with digital content in a more immersive way. Apple ‘s Vision Pro is as fascinating as it is inspiring.

During the presentation, it will become clear that spatial computing is not only important for the entertainment industry, but can also be used in numerous other areas. From virtual meetings and collaborative work environments to education and healthcare, the applications of spatial computing are almost limitless. I was particularly impressed by the innovations that the Apple Vision Pro has to offer in terms of hardware. This groundbreaking technology enables users to navigate seamlessly between the real and digital worlds. Another topic that will be covered in my magical show talk is the importance of spatial computing for the future of human-computer interaction. By integrating gesture control, speech recognition and haptic feedback, it will be possible to interact with digital content in a more natural and intuitive way than ever before.